The Wrestlars R.C.C By The Xaoswolf Wrestlars are a war like race of super-strong men and women who live for combat. No one knows where these guys came from, they just showed up one day and started their tournaments of pain. Since most feel they do not fit in with human society they wear masks, make-up, and some of the most outlandish costumes ever seen. A wrestlar looks entirely human with all the masks and makeup off, so it is not sure why they feel the need to wear them, perhaps it is because they feel dirty looking like a normal frail human. While some of these guys look like giant red chickens in thier strange garb, they should still be feared. A wrestlar in combat can utilize almost anything in the immediate area from chairs to tables. They are so skilled they can damage an opponent without even hitting them. Wrestlar R.C.C. Alignment: Any, any at all Attributes: I.Q. 3D6, M.E. 1D6+5, M.A. 2D6, P.S. 4D6, P.P. 4D6, P.E. 4D6, P.B. 3D6, Spd 4D6. plus another 3D6 points to be dispersed between PS, PP, and PB. Ps and Pe are considered supernatural. M.D.C.: P.E.*10 +2D6 per level Height: 5'+6D6" Weight: 150+10D10 lbs(add 100lbs for every foot above 5') P.P.E.: 2D6 Horror Factor: Wrestlars in scary costumes will have a H.F. of 8+1D6 Natural Abilities: Theme song- all wrestlars have a theme song, this is usually played when entering battle, but not when trying to attack with suprise. It is also played apon victory. Where the music comes from not even they know, it just plays. Regeneration- This power kicks in only if the character gets the tar beat out of him, ie; if he is reduced to 25% mdc. It restores 2D6 mdc a round until it restores all the mdc, then it shuts off until the character is again reduced to 25% mdc The Organization- a Wrestlar can choose to belong to a group of wrestlars with similar interests. Groups consist of only 3D4 other wrestlars who can come one of thier members in a time of need. Usualy attacking an opponent with a low-blow when no one is looking.(note, help can only come if they are near, like in a tournament, not in the middle of a desert) M.D. combat- they inflict mega damage with kicks and punches, and can inflick mega damage with any blunt object picked up, even if it is not a mdc structer. These include chairs, tables, and even mannequin parts(like the head or arms). The art of not hitting- This is the most famous skill of the Wrestlar, the ability to damage without hitting. If the roll misses by 2 or less the attack still misses but damage is done The damage is only half but it is still damage. Note this only applies to hand to hand damage. also this is not a bonus to hit just some weird talent of the race. Combat: can have any training they want, from none to commando. R.C.C. skills: speaks English and one other language of choice at 98% Performance +15% (juicer uprising) Demolitions(restricted to the production of fireworks, mainly for show) +10% prowl +15% Body Building & weight lifting acrobatics Wrestling Boxing pilot(one of choice, usualy some kind of truck or motorcycle) W.P. blunt(2by4's, chairs, etc) hunting skin and Prepare animal Hides +15(for those fancy belts) Plus 2 secondary skills at levels 1, 3, 5, 9, & 12, from the catagories of physical, communications, wp's, and dommestic. Standard Equipment: A costume, survival knife, six pack of beer, street clothes a backpack, non military vehicle of choice, and one or two blunt items of choice. Armor is limited to no more than dog pack light armor. usualy none or a face mask. Allies: Juicers, brodkil, or any other combat loveing people. enemies: Juicers, brodkil, or any other combat loveing people. Starting credits: 1D4*1000